Hey hey! I’m Colby R. Rice — sci-fi thriller novelist, screenwriter, Black girl gamer, full-stack developer, and AI engineer in progress, and tech founder. For a long time, I told my story as a writer. Now? I’m telling the story of what happens when creativity, technology, games, systems, and ambition all collide — on purpose. If you’re a creative who’s tech-curious, a writer who loves story, a gamer who overthinks everything, or a Blerd baddie carving out space in art and tech — welcome, boos! 💅🏾✨ This is The Sable Singularity. Pull up a chair. Or a rocketship. 🚀
Latest episodes
-
26 min
Log #5: Building Apps, Building Skills, Building My Life
Episode SummaryI’ve been gone for a minute… but basically because life has been busy, and incredible, and challenging, and eventful, and TRIUMPHANT.I started a Product Engineering…
-
46 min
Log #4: My Q1 + Q2 Round Up, Sablesoft Singularity, and Strategic Planning for My Creative Tech Biz!
Episode SummaryAfter an unexpected five-month hiatus, I'm back with a candid Q1 and Q2 life update—and a reflection on what happens when life forces you to slow down, recalibrate,…
-
1 h 36
Log #3: The 4 Most Underrated Productivity Tools for Engineers!
Episode SummaryIn this episode, I break down four of the most underrated productivity tools for engineers—boundaries, self-care, improv, and refactoring—through the lens of lived e…
-
59 min
Log #2: Goal Setting for 2026 + Using Seasons, Systems, and Habits to Your Advantage!
Episode SummaryIn this episode, I give you a behind-the-scenes look at how I’m setting my goals for 2026—and, more importantly, how I’m using seasons, systems, and habits to actual…
-
49 min
Log #1: When Manifestation Meets the Machine
Sis. Ma'am. Sir. Badass. You've always been an engineering baddie (or baller!), and in this first episode of The Sable Singularity, I'm gonna prove it! 👩🏿💻💅🏾👩🏾🔬 We talk about how…
-
7 min
Log #0: From Storytelling to Singularity
Hey Sables!Colby here, and welcome to the very first episode of The Sable Singularity, where I build out loud—stories, software, games, and creative systems—without pretending I ha…