Join the Party is an actual play podcast with tangible worlds, genre-pushing storytelling, and collaborators who make each other laugh each week. We welcome everyone to the table, from longtime players to folks who’ve never touched a roleplaying game before. Hop into our current campaign: the drama and excitement of a superhero high school! Or marathon our completed stories: Campaign 3 for a pirate story set in a world of plant- and bug-folk, the Camp-Paign for a MOTW game set in a weird summer camp, Campaign 2 for a modern superhero game, and Campaign 1 for a high fantasy story. And once a...
Latest episodes
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2 h 21
The Afterparty at the End of the Show
How did we decide this was going to be the end? Is there anything in campaign 4 we wanted to explore but didn't get to? What characters did we learn the most from? How have the the…
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1 h 14
Oneshot: Democracy by Dice
Let’s organize a union and help our communities with a new TTRPG!REMINDER: next week is our final episode, so send in Afterparty questions about this campaign and JTP as a whole vi…
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1 h 44
35. Life Moves Pretty Fast II
Don't go changing to try and please me / You never let me down before, mmmm-hmmmmAnd don't imagine you're too familiar / And I don't see you anymoreI would not leave you in times o…
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1 h 19
34. Life Moves Pretty Fast I
RUMMBLLLLLLE! Now that the super seniors have stepped into the liminal space between super-student and superhero, everything is picking up speed.We’re playing Masks for this campai…
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1 h 11
Afterparty: 31-33. Work. Study. Credit. IV-VI
How do we feel about Kilonova II and old Vulcani? What is the power of the Moment of Truth? And is Dr. Morrow, like, good? All that and more on this Afterparty!We’re playing Masks…
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57 min
33. Work. Study. Credit. VI
Hic dies, et omnes dies futuri, mihi pertinent. Cognoscisne aliquem potentiorem quam Diabolus? Non puto te scire.We’re playing Masks for this campaign! You can access a running lis…
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1 h 16
32. Work. Study. Credit. V
BAM! BAM! BAM! In LTC, our super seniors are just superheroes, and they need to clean up the danger that’s unfolding in front of them. Connor sets his sights on the enemy. Rowan de…
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1 h 03
31. Work. Study. Credit. IV
With the threat at the school temporary taken care of, the Water’s Edge seniors turn their attention towards Lake Town City and the looming danger lurking in the real world.We’re p…
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1 h 00
Afterparty: 28-30 Work. Study. Credit. I-III
When did we think that the parents we hadn’t met yet would start popping up? Can you tell us more about Decoder Ring? And how did Dr. Prometheus get on the parent phone tree? All t…
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1 h 04
30. Work. Study. Credit. III
POINNNG! When the Christian Devil’s demon minions start possessing teachers, our super seniors have to step up and save the school (again).We’re playing Masks for this campaign! Yo…
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1 h 17
29. Work. Study. Credit. II
KER-SPLASH!! When the students need permission from professional superheroes to take on an overwhelming problem, there’s only one group of people to call: parents and guardians. Ye…
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1 h 22
28. Work. Study. Credit. I
Water’s Edge Academy is back open and everyone’s going back to class like the school didn’t just get magically put back together by a deal with the Devil. Ah well, I’m sure everyth…
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1 h 09
Afterparty: 25-27 Purgatorio I-III
How are there so many threads in this crazy campaign? What inspired this version of Hell? Are carrots good vegetables or not? All that and more on this Afterparty!We’re playing Mas…
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1 h 27
27. Purgatorio III
SNIKT! Like most things you get up to as teenagers when you don’t have school, our super seniors have nothing better to do than walk around a circle of hell helping a rat with tele…
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1 h 07
26. Purgatorio II
KNOCK KNOCK KNOCK! Who is rapping, rapping at my cabin door? “’Tis some visitor,” I muttered, “tapping at my chamber door— Only this and nothing more. Wait, we’re not supposed to b…
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1 h 05
25. Purgatorio I
So… uh… we can’t go to school if there is no school. Now what?We’re playing Masks for this campaign! You can access a running list of all the NPCs from Campaign 4 here.Sponsors- Un…
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1 h 06
Afterparty: 22-24 Final Projects II-IV
What did actually Eric have planed for the Final Projects arc? How do we end up with a doctor who got turned into a wasp? And do all superpowers manifest like weird characters in y…
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13 min
Party Planning Preview: The Creation Lab - A Monster Mash!
Listen to the rest at our Patreon!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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1 h 24
24. Final Projects IV
GADZOOKS! The Ooze is sitting contained in the Hard Light Briefcase, so nothing bad’s gonna happen, right? Just that guy, wigglign and wobbling in there, they can’t do nothing.We’r…
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1 h 23
23. Final Projects III
ARGHH BLOOOSH! That’s the sound of an angry ooze throwing itself against a Hard Light Containment Device!We’re playing Masks for this campaign! You can access a running list of all…