This course builds on the foundations of Designing Interactive Systems I, and provides an understanding of how interactive multimedia systems are built from a computer science point of view. It covers the principles of event-based operating systems, window system architectures, input and output device technology for multiple modalities, as well as User Interface Management Systems and UI development toolkits and their relative merits. In the labs, you will develop a minimalistic window system yourself, but also learn to work with various real-life development environments, including window systems such as Java Swing and multimedia development environments, to develop user interfaces.After...
Latest episodes
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12.12. Design Space of Multimodality
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12.11. Haptics Challanges & Research Domains
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12.10. Touch is Special
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12.9. Haptic Interfaces
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12.8. Audio Input
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12.7. Summary/ Audio Output
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12.6. The Media Equation
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12.5. Speech Output
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12.4. Audio Output/ Melodies
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12.3. Audio Output/ Noise Start
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8 sec ↗
12.2. Audio Output (Structure)
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4 sec ↗
12.1. Introduction
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12 sec ↗
11.12. JQuery & AngularJS + Demo
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10 sec ↗
11.11. Bootstrap + Demo
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6 sec ↗
11.10. HTML5
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20 sec ↗
11.9. Web 2.0
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15 sec ↗
11.8. Qt Quick + Demo & conclusion
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22 sec ↗
11.7. Qt
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9 sec ↗
11.6. Java FX Demo
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14 sec ↗
11.5. Java FX